Final Fantasy XIV will be a step in the right direction
The 14th chapter of the popular Final Fantasy role-playing series is slated to release sometime soon in 2010.
Unlike Final Fantasy XIII, which is also slated for a 2010 release, XIV will be a Massively Multiplayer Online Role-Playing Game (MMORPG).
While Square-Enix, the company behind the Final Fantasy phenomenon, has not released much information about XIV, the teaser trailer offers the fans a glimpse of endless possibilities. Let’s hope their promise of a much improved MMORPG actually comes to pass.
Square Enix’s first online Final Fantasy title was Final Fantasy XI, which has received many mixed reviews and has been surpassed by Blizzard’s World of Warcraft.
The new concepts presented by XIV seem to be heading in the right direction. For instance, in Final Fantasy XI you had to return to a city to change your characters job. With XIV we will be able to change our job in a moment’s notice with use of “The Armory” function.
Jobs and classes have been divided into 4 “Disciples”: war, magic, hand, and land. Respectively, each disciple focuses on a certain skill, like fighting with melee weaponry, casting spells, crafting items, and gathering resources from the landscape. Players can choose to focus on a single disciple or with use of “The Armory”, they can dabble in all the disciplines.
“This will definitely make FFXIV stand out among the other MMORPGs,” said Justin Baker, a sophomore in the college of agriculture at Purdue.
The races from FFXI have been cleaned up and renamed. Humes have been renamed Hyurs, and the Tarutarus have been reclassified as Lalafell. Elvaans and Mirthras are included in the line-up under a new name; Galkas also appear, though they have lost their dinosaur tail.
“Finally, we are getting closer to figuring out if Galkas are a dinosaur or a huge gorilla,” freshman Steve Powell said when showed a picture of the new improved Galka race.
XIV takes place in a world named Hydaelyn. Players take part in the region known as Eorzea. There is heavy emphasis on the gods and goddesses of this landscape, who are referred to as “The Twelve”.
The premise of the storyline focuses on uneasiness between Eorzea and the Garlean Empire. This uneasiness came from the short-lived war between the two, instigated by the Garlean Empire.
One of my favorite aspects of the Final Fantasy franchise is that each installment continues to use previous monsters from the series. This holds true in XIV. Be ready to take on those pesky Ahrimans and Raptors.
Final Fantasy XIV is definitely a MMORPG that we should keep on our radar. I believe it will improve the fan base of Final Fantasy, if that is even possible.
“I hope Square-Enix can deliver with this MMORPG. Final Fantasy XI kind of tarnished their online prowess,” said Baker.
As a die-hard Final Fantasy fan, I will definitely be waiting in line to get my hands on this pretty little MMOG.
LVL UP
So I am obsessed with Leveling my various characters. So much so that I frequently forget about discovering the storyline and forcus primarily on gaining experience points (exp). Take Final Fantasy XI for example. I could not tell you what was going on in the grand scheme of things of Vana'Diel. All I know is I am 3.5k tnl (till/to next level). I've been playing FFXI on and off for over 4 years and still consider myself a noob. my highest lvl would be my 46 White Mage. I dont know how some people get their chars up to the level cap in a few months. FFXI is soo party heavy it makes solo play nearly impossible. I've spent many nights just waiting for party invites. then once in a party, wasting an hour just waiting for the grindage to get moving. This is probably why World of Warcraft is so successful. You have many players online but dont necessarily need to party with them. Independence is something that is lacking in FFXI. hopefully square-enix has paid attention to the players and improve upon their mmo in the upcoming FFXIV.
If you're expecting a long tirade of a P.O.ed woman against the objectifying nature of women in video games, you will be sorely disappointed.
I LOVE the female characters in games. Yes, even their gravity defying bust lines and minisucle waists!
I know it is ridiculous to set these womens' bodies as my goal in life, but it does help motivate me to hit the gym at a regular basis.
These characters are doing what their developers want them to do: Sell games. We all know sex sells...and if you didn't then spoiler alert! Developers are expected to create something that flies off the shelf, and if you add triple D's and a 28 inch waist, your product will warp speed off said shelf.
These beautifully rendered characters are a milestone for the graphic capabilities available to the computer arts department.
I've always appreciated Square-Enix's perception of their female leads. They balance both beauty and brains. Yuna may not be the most well endowed woman to grace the video game scene, but she has a captivating quality in her own right....guys dig a girl with two different colored eyes. Rikku also is less than blessed with a full chest....but Lulu on the other hand...wowza. It's like all the other females restricted bust lines got transferred straight to her. I seriously wonder how she keeps her back straight.
I'm not saying ALL video games aim to create buxom goddessess. I've seen many a game with anatomically realistic versions of the female frame and not yet have a found a character who is on the ugly side.
So thank you creative heads, developers, artists, and everyone else who contributes to the creation of these works of art.